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ɃɄ b`" lJJJJYe s ˰L8Ls LԫN l@u=ekPe tMe )llNesOet NeOetMeCOeNeȌ=e>e;e ƬƫHH ,hohp` ɩCe0R`ȹR`ee?e@e ue 5e T L=e;e`Lso`n}pm aa`dyopd8isŠt`dyoopd8ip`J uv`&&&8孪孪宐橈`! @ uA?B@B 悅@=g>h>h ]=i>j>k a=g8i>hj>h 悅ki=5j>6k66 WAP /// SIG MENU.MAKER PROGRAM (Version 4.54)=".d1":100: Coldstart 200: Warmstart (GOTO 30) (I=1L2(A$(I),A$))90<B$(J)=A$(I),1,31)!FJ/2<>J/2)=4:=+1:ۙ=44PB$(J);:J=J+1ZI:8dA$(1000),B$(1000),C%(h`L)i   HH `TH..TH..TH..THATS ALL, FOLKS!R`RT RT`#RT RRRRR`0R`RR 㵩:RRL㵆  ~ RR`BLOCKS FREE: BLOCKS USED: TOTAL BLOCKS: sj]"]\AjiGa@aI[5x<^sě xCxEx5eҥV{}g}gkj̐kIk~^hT}27uejewsHH st\hh H PASCODPASTXTTEXT PASDTABINARYFONT FOTO BASIC DATA WPTEXTSYSTEMRESERVRESERVCAT RPSDATRPSIDXAFDISCASMOD AFRPT SCNLIBk;eo $'>ed?eehi?e ueL5e qrL,op ɩ`et?ek;e`hZ L<^hZL<^L=ee>e ?e`opqrst !e5ehe?eLje LjeR=89R>:>:iR:RiRRiRL`8(RR(`EeFe  s bq Vml0L dMeL` bՍe :RRRiRȐȰRe9Re: J 2IHJh*=>> 95:6:6R L1 1Lԫ`L:^  aFL^R, ue 5eLڭR7>e?e5e?eJeKeLje֩ u>e?eՍ "] a a$% iLg֢   sLj$%`8f  a e ; ` s ɩ` YLILcopL7 z0xH ׫$0_ ;h8fH`aai shH2 h zJJJJf Ik ɩ` ̬ t os YLA ևLLק jWXX` ׫$`511),C$(20),name$(20):=10:=0nx=+B$(I),16,B)140 PREFIX$=.D1 #1, ž#1180I=0I=I+1:#1;A$(I):170#1 L=I-1j=1:same=0:/#9,".D1/DISKNAME.DAT":#9;DISKNAME$:#9Ta$="{,|,~,}; selects; 13П,2))-12;џ,6);:1580$"П,2))=0"12";џ,6);:ٟ;$,П,2))=>12" PM-":" AM-" 61630@WW=1390J=26,1450,1460,1470,1480,1490,1500,1510,1520,1530,1540M$="JANUARY":1550M$="FEBRUARY":1550M$="MARCH":1550M$="APRIL":1550M$="MAY":1550M$="JUNE":1550M$="JULY":1550M$="AUGUST":1550M$="SEPTEMBER":1550M$="OCTOBER":15=0::"79C";"CONTINUE...?":'(<>89<>121<>78<>11013202=78=11010<9F=23:=0::"79C";"PRESS ANY KEY TO HALT LISTING":P2,280,2 Z1310dn"x ..... "DATE.TIME.LINE" ....M=Ҡ,4,2))BM1430,1440,B$(I),16,B)#5,".PRINTER" $ž#4120 .#4;a$ 8#5;a$ B1070LV:=24:=0::#X=1100: TEXT SLOW-DOWN LOOPX810 Halt Subroutine::=23:=0::"79C";"PRESS ANY KEY TO HALT LISTING.": 1300(=23::=12:=0:120=+B$(I),16,B)1408A$(1000),B$(1000),C%(511),C$(20),name$(20):=10:=0 :120>::=23:=0::"79C";"WOULD YOU LIKE A PRINTED COPY?":1C$:C$<>"Y"C$<>"y"C$<>"N"C$<>"n"1010C$="N"C$="n"120#4C$<>"n"850\C$="N"C$="n"1000;f:=23:=0::"79C";"PRESS ANY KEY TO HALT LISTING": p840z2,280,21K:=23:=0::"79C";"TO PRINT OR RETURN TO MENU, HIT THE SPACE BAR":C$:C$<>" "930:ۺ1000 :=".d1"01:=0::"80C";A$;::12)E=23:=0::"79C";"PRESS ANY KEY TO HALT LISTING"::2,280,21 840#2,B$(I),16,B) ž#2910*#2;A$:A$:12304810 >:120*H:=23:=0::"79C";"CONTINUE...?":0RC$:C$<>"Y"C$<>"y"C$<>"N"IC 0")700B$(I),"TEXT 0")740B$(I),"CAT 0")960B$(I),"FONT 0")1660B$(I),"FOTO 0")1730400A$="RUNNING "+B$(I),16,B)"79C";A$;:=0B$(I),16,B):A$="LISTING "+B$(I),16,B)$=2)I=I+1&I2=-1:I=I-2:NIBOTM<30XTHPOS=44I=IBOTM/2)*2:=+IBOTM/2)-1:0b=+IBOTM/2-.5):I=IBOTM:I/2=I/2)I=I-1lvB=B$(I),16)," ")-1B$(I),"BASA=:A=21A=9oldprefix$=A=31110A=27:=".D1":980A=13630=THPOS:B$(I);A<8A>11400A-7500,520,550,580:=THPOS:B$(I);:380: 500THPOS=4:I/2=I/2)I=I-1I=IBOTM THPOS=44:I/2<>I/,A$="TEXT 0":406A$="CAT 0":40@A$="FONT 0":40JA$="FOTO 0":40TA$(L),"BLOCKS")370*^=27:=19:"FREE MEMORY AVAILABLE: ";h=7:=20:"80C";A$(L);$r:=5:THPOS=4:I=1:IBOTM=J-1:480|Q=:=26:=21:1400 =Q:WW=0PE> sets Prefix to .D1; aborts."12);::"80C";a$;:d$=DISKNAME$$=23:=0::"80C";d$;::12)1,180,22F=3:=14:"This /// SIG Disk is \^ 1991, Washington Apple `, Ltd."=4:B$(1)="":B$(2)="""A$="BASIC 0":40B$(I),16,B)name$=34)+D$+34) GLOAD.D$16);1) GRAFIXONX=12000:X::RELEASE:#5302l ...... WAP /// SIG MENU.MAKER (VERSION 4.54) APPLE ][ GAMES IN APPLE /// EMULATION MODE (Comments from CompuServe) #: 64421 S7/Apple /// 08-Jul-86 22:33:27 Sb: #Wizardry on /// Has anyone had problems running Wizardry on the ///? On the 3rd level I had the screen get garbaged, on the 4th lprotection on Wiz is fairly strong, but occurs during the boot process not during the play. If you had a flaky disk drive, I think it would fail during boot and Sir-Tech advertises that it works in the /// in emulation, so bad disk is my best guess. Woul but the next two I solved in less than a week. The hardest thing about the 2nd scenario is the last riddle, which does not make any sense (I got the answer by accident). I would say the problem is none of the above, unless you have a bad disk. The copy 421-#Wizardry on /// Have never had problems you discribed with Wizardry on the /// and I have put a large number of hours on my disk drive "playing" this program. The first Scenario was a real challenge, took me several months of serious play to finish,pvwHER SUBROUTINEnSLOW=110xFLASH/2=FLASH/2):۴ =11:=07 FLASH$ SLOW FLASH:".d1/Menu.Maker"5 WAP /// SIG HELLO PROGRAM. UPDATED 4/12/89 DGO :#1,".D1/hello.text" ž#170 (#1;ERIN$ 2ERIN$<40F#1/P=23:=25:"PRESS ANY KEY TO CONTINUE.":G$U-Z#2,".D1/FLASHNAME.DAT":#2;FLASH$:#2%dFLASH=110: FLASis version was an attempt to overcome the 48K limit but may actually only give you about 60K of memory. Please see the file "Emulation.Notes" for more information. On Side 1 you will find some information about Emulation Mode and the actsion" of the Apple // emulation disk that includes a number of options not available with the original 48K program. It will allow you to run any DOS 3.3 program you find in the WAP PD library, and many Apple // programs, like Print Shop. Thqs00 WELCOME! WAP /// SIG Public Domain Library Disk Category/Number: Emmulation Mode/3EMM-03 Disk Format: Self-booting Side 1 and Side 2 This is a "64K ver /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// SIG, Washington Apple Pi 12022 Parklawn Drive Rockville, MD. 20852 (301)-984-03evel, the /// doesn't seem to be able to read something from the disk. Is this a Wiz problem, a ][ emulation problem, or could it be my floppy needs some sort of speed adjustment (say it ain't so!). - #: 64450 S7/Apple /// 08-Jul-86 23:52:22 Sb: #64d be willing to make a fresh copy for you to see if it exhibits the same problems as you can transfer your old characters over to it without losing any time. #: 64458 S7/Apple /// 09-Jul-86 00:09:26 Sb: #64450-#Wizardry on /// Sure. Started foolSOS DRVR"CUSTOM.3 )((8*,;((*,((+)((9/(p((>3  =9 :9 .(~|L|LNqooGoDDDcc0ccpc]]c"QM"|@@pAATT**|1  % &$0) `/0) `,.0L tHsH`! (xy```,.0L HH`Ln,/023x #) "# (```'+.`% (.L,/0x ('( `,.0L& (,.0L7 Đ`ʥ逅8n134nʐ3x1eʍ1,/p/H h(eʅ8ʅİLa )`Y)D00L:1?24n2")Copyright (C) 1983 by Apple Computer Inc. HH` (# (KXT .")"#)  #`,.$ ()-'( / GMRU[`chnqt{ "/258:GTWZ]`cfi "%(.:?BSerial Printer Driver -- Copyright (C) 1983 by Apple Computer Inc..PRINTER AШ١ވH)Ih*#ЭУލLȱLȱӌLLȱѭ)I yJн%yK8 ѮIЬI,LIЍ/5ȱЍ069Ј8Ј Щ`JP (` $'*169B˷L H)H2Pʈ2˷LGDB ЭC-íHέ''G 6`,HH)Ʉ ) hHhh`. 4`.04:A`xLIB <BAC <C>н8 Ѡ .CONSOLE"NRP)  P`'G'Ȫhh`̽G` )D$6E%7F# D 5 (˱E$i$%6i67Fи$i($6EИ P QDL8H\0`(d  $,($  ,JATTACH.7A1 - Apple v1.3,1.31 - Quark v1.2,1.3,1.31 - rem Cue, exp Nor|CompLJ.ATTACH `e" .PPRINTER NQ12{y SCREEN DUMP ACTIVE >88  >!SHOLES 1!1!2@23#3#4$4$5%5%6^67&7&8*8*9(9(0)0)-_-=+=+\|QWERTYUI OP[{]}`~`~ASDFGHJ K L ;:;:'"'"ZXCVBNM ,<,<.>.>/?/?d0hp00000>0# #0~$ <"<"""<< <"""<"><$""< """"  "" 6***""""""""""<""< :< $"""2,"""""**6"""""< >>>>> ""*:<"">""""""""""""">>><2"<""">""" ""  ">"6**"""""&*2""""""""""""*,"" "" ">""""""""""""""**6"""""""> >>>xrxz{|}~GA7  3  5  >>< (&20 *, **>> "2*&" " >>  ">> "8""> """"""< "'*CFMRZ_ '058FV[fjsuw;Profile Driver -- Copyright (C) 1983 by Apple Computer Inc.`.PROFILE&% `)ߍQI "L), (3C> SHJI̍ƅԥDžծ*x (3'͝ )X@ @ ' (  L "x) Q(`x)(` 2H1H` (& ( ( (##D0C 3 ¥Ӆé҅L,5,6  & @jIH,5 p  He҅Ґhe…å逅h,23Lhґȥӑ,10 h0  `,g0L  ҅ӥĥŰ+,0p 4 Ls  Ls i )"|tȌs|ԥ f0)ĭ9)9҅xh(ĥŐL i,1HȊ©L,52,9-P" a{)9 Ln90$0%,7 ҥ L$0T,8OK50P;ҥ,8 L%\   8҅df`cnx  (,4h`dd,9P"<:J H) +̰ H) +ʭcP h̰ʩd8,h)ec efeede`,5 H  h 4  `5!    4(P 4 4  `,g0L,10kH0 WL)6La5 I`6 cef`7 I`8 iIi`9A)I@`a{ ~I)_ bJ) b) )ab)a a,h0& &+%a0 +hcefd(c,@cfabOO&+- ((((PPPPBTVSPLH   5"ʘ HH` (# (=  0`)aIAHOTW\_bx{'69@IPW]`cfjmpsx}(̠`x (̠` [   `L `` ``I FF x (̠%L#fowz*13579;=?ACFNWaehmpx "'+@\mrv{( 3  +J FF tѤ `U t`*8`AB*0 B8` L=?՝ԝϝН ` 1`*x (DEHG 1h H J IFD`* H FFLx 7( hL8 989::m8ʥi,;Ɂ)˭5i ɠ)54`x* ,< ʝ88 (`…ʍ0Åˍ142;)5I)5i 4`)5;`xH)$ 45R8 h(`x ,<0 `Ld L)(I bL)8 ʪi)I8R & h:1ߠ*x (,< K 1x ` (`98  bLH8 xʍ6ʍ7hh)ɄJJRH88,< ʠʠ &,<0,80ʬ8ʠ6ʠ` N=    `H Wh (0­1í2L-. * <өхυ L"= N8 =i N% JL@ҭ"A N! xLC L 'Lp- >)AE)H ;LLW x0Lx:9i ՄԐhh, (MIPLIOKN`ȑȥ.- * ө<ѩ ϩ - (A= NL% AҩA N= ,>- JD)3E)X,qȑ ;?L x0LC L '5դԦ kˍ12/ *̍m%%#$  " ` L ``(%, ( *x (I  ) (j` DÈ` ȑ`! (`.-LLL$?`?` hh- (*J%/hh`դ8eԅԥst HH` MjH,: <J h̰ <rh,oL`%CYgu #1:CY` 9C<m><=m@=>@?AL8 >m<>@m=@<=L8 <m>?=m@AL8 C9L8 ; ;k`;);k`,@`<,m p<L<`<p<`,ms<L=q=L: ,lXL ==L: ,lCL <=L: <,n)LL8 L8 u:L8 ;)ߍ;j`; ;j`uBL8 uCL8 u)u;) u;L8 SOME ADDITIONAL EMULATION NOTES ON THE "64K" EMULATION DISK From: The Beginning /// Richard/Lavona Rann On Three Magazine July, 1988 Pg. 5 "During that time period (1983), several extended emulation programs were written and plI P S V \ a h m p s x |     ' + < ? D G N U f k p x (+@EIR[ty} NQ              . 3 6 9 < ? B E H N S V \ _ b w      ! ( 0 7 I N S _  . G R Y f {    ! $ 4 9 F ORUX]`finsw| !%*/369<?BEJMRUX]`h  2;AGMS[fot|;?DGLTot <?BGLQgjox',/25:BGKORY\aelpu !$(+.147<?BFIL̑бʑΈ0 Б̱ΑʈeمΐeمАA萿 :  `ʝ"`t  !#%')+;CNU\eh "*-036<BLORX_fj &+388,:Jک@ׅפ؈۩MjL,:08*Ȅ B ,:J}΅н(I I $0;P̑бʑΈ,:JՐ̑ʈ0 Ցʭr̈A萠L: ֦ڱΑ0Б֤ h L  p,:0 JfiΥiώJe΅Хiю@ B $pI I `<Mj,:0pJՐ̑ʈ`pJհ0`ՑʭrpȐ`=m@< B h AL: 8p,:Jf׮@$PA B $P@/A'ʤ˅΄ϥ̤ͅЄ B $̑бʑΈ0Ƞ h L: $)טɀIim>ٮ@8pذ `$0";O,:0'???>>8?>p<<AAA@@8A@q==C)CB)B Crx 0, )ߍ:) J)*PR,T,V( : `,k<,: JI`I`<,:J̰`=m@>,:J}ʅ̽(ĩϭ & &υΠÑΈ~ F ~ҰةeÅÐн},,P,`,g$ ( $g " x) (,`% (gL,}0, `gé ĩ `:) j:;jN;~j* I `x|x|,,}P-X~ F }~L } `,}0 x) `(`hh% ( ΍ ύ逅Ñ}`` " ( ĩ~Í   h) `(" (  (È& 8  `)2ȱÍ3`)1`Ɂ" (cefd`Hcefh) `xÙ+(`xÙ&(`)4`)5`)6`)7`)8`)9`,i0!M:0p ȱq L `" (~)y ~JJ+È`&È` & IMk`4`5`6`7`8`9`<ȭ=` & @jI`:ȭpȭqé,i0L È`,g HH`LL! l      5  Hdcefh&+si  M0    x) `(,  LuL-upp<`uqq=L: vuL L L <Le Le ,g0L HH`! ( 9EKQWbmz`(" ((è%È`2ȭ3`1`d`c`aced into the public domain. These gave access to some additional address space, but not a full 64K. By and large, they are of limited use because they will only allow about 60K and by the time they became available, most Apple // programs that required mting a SSC to use it,"or if it will work at all in emulation. Thanks 08/04/86 00:03:27 The original Super Serial card was useable in either the ][ or ///, but I don't know about the current Serial Card ///. The only difference in using it that I know EMULATION AND THE SUPER SERIAL CARD FROM: ///'S COMPANY BBS 07/27/1986 14:18:41 Any hints on how to set up the Super Serial for ][ emulation? We have a copy of our PRONTO bank communication software for 48K ][, and I need to know if it's worth getly when color displays are desirable and stick to the "green screen" the rest of the time. For those who care to explore it, the Emulation program provides a route to the very heart of the Apple ///." ite of the fact that the label on the B/W video connector remains unchanged, a recent modification has routed the color video signal to the connector. The best advice for the Apple /// owner who wants to use color is to get an NTSC color monitor to use ont color displays in Emulation mode. The single-connector, composite (NTSC) color monitors don't have good enough resolution for satisfactory use with the normal 80-column text display, but the NTSC color works both in Emulation mode and native mode. In spres the voltage applied to its terminals. The Apple // measures the resistance between them. There is widespread rumor that the Apple /// won't generate color in the Emulation mode. That's partly true. If you get a high-priced RGB monitor, you won't ge designed for the Apple // won't run on an Apple ///. The Apple /// has an eight-input, multiplexed analog-to-digital converter (A/D) to read the game paddles. Only four of its inputs are routed to the game ports on the back of the machine. The A/D measu disk. All of the useful data is on disk tracks 0 through 9, but the entire disk is formatted so that it can be copied easily. The most noticeable difference between the Emulation mode and a real Apple // is the big change in the game paddles. Many gamesFTALK MAGAZINE JULY, 1983 " The Emulation disk may seem a bit of a mystery, because it has no directory. It contains a straightforward program and copies of both Applesoft and Integer Basic, all of wheich are loaded into memory when you boot theseful for a limited group of specific functions, there is very little of general value in them. Unfortunately, the only true solution to the emulation was a hardware one." EMULATION DISK ORGANIZATION FROM: HOT ROD /// BY GEORGE OETZEL SOore than 48K were set up for 64K or more. The revised emulation disks did make room for slightly larger spreadsheets and databases in emulation, but did not solve the basic problem that many programs would not work. While these emulation programs may be u of is that you have to disable interrupts (dip switch 7, I believe) since the ][ won't handle them. I would also suggest that you use slot 1 for the card, since that is the default printer slot on the ][. Any program that can run on a 48k ][+ should be ing with it just now to see if there's a pattern to it. Sure enough, on level 3 or 4, whenever I get an encounter, that's when it hangs. Which is strange in that I'm sure I've had encounters on level 3 (bunches of ninjas!) but it just now hung on me on levual program is on Side 2. you will find some information about Emulation Mode and the actual program is on Side 2. make the Catalyst installation of the Titan /// + II Emulation work okay. I hope this helps. Dale Warnke CIS# 75066,3675 language card now loads. If I go into the Titan Emulation as installed by Catalyst, and boot Locksmith and enter the Fast Backup Utility, do an escape, then boot DOS 3.3, the language card loads, ie 64K. So both prodos and the fast backup do something to below: If I try to boot PRODOS 1.01, I get an "unable to execute basic system" message. If I then press RESET and 6, CTL-P, RETURN to attempt to reboot PRODOS it works this time; I now have 64K and PRODOS!! Also, if I now do a reset and boot DOS 3.3, the d that none of the blocks of tracks 0 and 1 do not match; I believe that the APPLE2 program file from the Catalyst Data Disk does the function of blocks 1 thru 15 on the 48K Emulation Disk and cannot be appropriate for the Titan. Perhaps there is a hint t change the Baud rate from the ESCAPE menu, the Emulation still acts a 48K and the "language card" is NOT loaded with Integer BASIC on a DOS 3.3 System Master boot. I compared the Titan disk and the 48K disk with the PRODOS volume compare utility and fin APPLE2.LANGUAGES. However, upon installation, Catalyst requests the Catalyst Data disk where it gets and installs two files, APPLE2 and APPLE2.PARAMS, which are for the 48K Emulation and not entirely appropriate for 64K Emulation. For example, I could no other 48k Emulation into a new subdirectory (and redirected the Catalyst menu) to fool Catalyst into thinking that the Emulation was not yet installed. Modifications to the languages, including the A2 monitor, "install" okay on Catalyst in a file called, Using the Titan ///+][ Emulation under Catalyst By: Dale Warnke 12-Feb-86 I have the Titan /// + II Emulation with the RESET patch and some other patches installed under Catalyst with the 128K Titan /// + II on a CMC Quick 20 Drive. First, I moved therunnable on a /// in emulation mode, and of course you can run 64-128k //e programs if you have the Titan ///+//e card. Ed Gooding, sysop el 3. ARRRGH! Bought the other 2 scenarios and this one at 1/2 price. I DID like how the /// is mentioned on the "Runs on.." sticker on the outside. I got hooked on this game a few years ago whilst at Imagic but we were using "communal" characters so while my own character gained in experience, I remember only down to the 4th level and remember exploring the 1st level of KOD when it came out. Thank Sir-Tech for that wunnerful Restore Characters feature! #: 64565 S7/Apple /// 09-Jul-86 22:16:36 Sb: . Videx was at one time going to develope a console driver so it could be used in native /// mode, but I think they dropped the idea a year or so ago. As a side note .. .. if you get the Titan ///+][ card with 128K memory option, it comes with a Prodos dismns and 30 or 40 lines (I forget which). It is activated by typing PR#3 while in emulation; then one can select which of the available column modes he wishes. Works very well ... I use it for Dollars and $ense mainly but also use it for some Basic editing Subject: ?: How do I get 80 columns in Apple ][ Emulation mode? 02-Sep-85 Can anyone help? 1. How can I get 80 col in Apple II mode? .... I am presently using a Videx Ultraterm card (in slot 3) which not only provides 80 columns, but up to 140 colu///+][ board and that is the CH Mach II. It's been going for nearly two years now. #: 64731 S7/Apple /// 11-Jul-86 02:18:53 Sb: #64624-Wizardry on /// I have to admit that I really haven't tried the joystick any. It does end in a DB9 (same as for a on a on again, off again basis, and Mel Astrahan sold the rest of his. #: 64629 S7/Apple /// 10-Jul-86 06:40:00 Sb: #64624-Wizardry on /// If you are talking about joysticks that run work in two emulation, then I use one that works great with the 10-Jul-86 04:56:05 Sb: #64623-#Wizardry on /// Tell me more about the joystick (not a Cursor ///?). Does it work well on the ///? Where do you get them. I have many readers asking about joysticks, but cannot get them any longer. Sun Data has some, one of these fancy Grave Mk 6 with adjustable tension on the stick and everything. The monitor I use is a ways away on my Amiga but I'll try it. But somehow if it were RFI, I'd think I wouldn't be able to play the 1st 2 levels. #: 64624 S7/Apple /// bably pasted on the wall by the former dedicated owner. #: 64623 S7/Apple /// 10-Jul-86 03:57:01 Sb: #64611-#Wizardry on /// Great! I was going to leave a message about good // games that ran on the /// too. Even picked up a joystick for the ///Rescue Raiders, too. I have never been able to figure out how to get to level two, or any other level. I can't figure out what the goal is of getting to the other side. I bought the disk second hand, and some pages are missing from the instructions, prowith my Panasonic until I put in my aluminum foil shield. By the way, two programs that work well on the /// are Lode Runner and, my favorite, Rescue Raiders. #: 64613 S7/Apple /// 10-Jul-86 01:32:23 Sb: #64458-Wizardry on /// Hey, Sir-Tech makes It sounds to me like you have a bad copy of the program. #: 64611 S7/Apple /// 10-Jul-86 01:28:01 Sb: #64421-#Wizardry on /// I would check the drive speed AND wonder if your color monitor is interfering with drive operation. I had real trouble #64421-Wizardry on /// I've messed around with Wizardry on my ///, and my two teenage sons have played months of it, along with KOD and LOL and have never had a crash. This includes playing with native 48k emulation, and both versions of the Titan card. k and a SOS ram disk. The 80 column mode of Ultraterm seems to be compatible with the above Prodos implementation. I would imagine that the updated version of the Titan card which is supposed to support 80 column mode will work better but who knows. Hope all this is helpful. Thanks for the reply. I have a Videoterm in my II+. Would that work in slot 3 of the ///? # Where can I get ahold of Videx. I would like to talk with them about the /// .CONSOLE driver they didn't finish. Maybe they'll giv MODE DISK 3 DISK # : 3EMM-03 BOOTABLE: YES This is the third Apple /// Emulation disk placed into the Public Domain by Washington Apple Pi's /// SIG. As with disk 3EMM-02, you will find some additional information about the Apple ///'s Emulation Mode Washington Apple Pi, /// SIG 12022 Parklawn Drive Rockville, MD. 20852 (301)-984-0300 WAP /// SIG PUBLIC DOMAIN LIBRARY PDS NAME : APPLE // EMULATIONJOIN OTHER /// SIG MEMBERS ON THE TCS! INTERNET E-MAIL ACCESS AVAILABLE. LE. 64K (OR SO) EMULATION MODE FOR THE APPLE /// d . Peripherals You can't use the Apple // Language System, Applesoft // Card, or Integer Basic card in the Apple ///. If your Apple // program requires a serial card in a slot other than 7 or a communications card in a slot other than 5, it wstarting up your Emulation Disk, first start up with a SOS disk. Be sure the disk's SOS.DRIVER file has a ProFile device driver and that you have correctly indicated the ProFile's slot assignment. Then start up the Emulation disk by pressing an get enough info. Good idea to see if Videx still has the .console driver. Bet they have and just didn't want to market it. Hope all this ramblin' helps. ons work well including the ability to set up a RAM disk which is 112K. Some of the //e programs require the //e keyboard and I don't know if the /// keyboard can be made to do the required functions. I'll keep on experimenting and give you updates when IPhone: (503) 758-3091. As far as I can tell, I can emulate the //e (except double hi-res) but I have not tried many specific //e programs that use extensive text. For sure it emulates the //+ with 80-column card. I have the ProDos disk and all the functie it up for completion if someone (not me) will act as a dealer for their cards for /// owners. I'll ask around. # Are you actually getting FULL //e (//c) emulation with your set up?? # ... Videx, Inc. address is 897 NW Grant Ave., Corvallis, OR 97330. on side one. Menu.Maker will let you read that information (as you are reading this) and print it if you would like. On side two, you will find the so-called 2.0 Emulation disk. It is NOT catalogable. But it IS copyable with Sys Utils (3SYS.02). This p15 different rates, ranging from 50 to 19,200 baud, and receiving at either the transmit rate or at 16 times an external clock rate. It has also programmable word length of 5,6,7 and 8 bits; even, odd or no parity; 1, 1-1/2, 2 stop bits.  INTERFAatile circuit and provides, with only a crystal as external support component, a program-controlled interface between 6502B and serial communications with the outside world. It also has an on-chip baud rate generator, and is capable of transmitting at e made with the same IC: an R6551 ACIA (Asyncronous Communication Interface Adapter) by Rockwell, Inc. So I quickly found the data sheet and "tryin'n'tryin" I discovered where its four registers have been mapped. The R6551 is a very useful and versple /// one, has a problem, this has to be resolved by himself. I tried and tried following this idea until I discovered that by disassembling the ROM and studying the printed circuit board (a work of patience), that serial and RS 232-C interfaces arpple Italy, and they said to me, "Sorry, we didn't know. Use the printer only in native Apple /// mode". What a strange thing that Apple didn't know something like that. From this phone call I understood that if an Apple user, and particularly an Ap1, I soon had some troubles using my serial printer (a Centronics 739-4BL) in Apple ][ Emulation. It didn't work. At the first I thought it was some human error, but on the contrary, it was the Emulation that didn't work. I phoned this problem to A ACIA NOTES by Andrea Mennini (Originally published in /// Cheers, Apple /// Magazine on Disk, 1985.) When I bought my Apple /// in the early part of November 198remember, though that not all disks that say 64K will work...you'll just have to try them.) ProDos disks will not work. the same time. Then place your Apple // disk in the internal drive, make your selections, and you're off. Many of the disks in the WAP Apple // library will work in emulation mode provided they are DOS 3.2/3.3 disks and require a maximum of 64K memory (esembles earlier Emulation Disks (3EMM-01/02). The third disk provides several new choices such as "Boot PROMS, Monitor, Font, Reset, etc." (See the file Em.Mode.Info for more details.) To use, turn this disk over and hit the and keys atrogram has a date of 9-8-82 on it and was designed to overcome the old 48K limit. It uses both upper and lower case. It will, under some circumstances, run Apple // software of up to about 64K. This program consists of two configuration menus. The first rCE SIGNAL DESCRIPTION  [pin A negate is written as A*.] 1-Vss :Ground 2-CS0 3-CS1*: CHIP SELECTS. The two chip select input are normally connected to the processor address lines, either directly or through decoders. R6551 is selected when CS0 is high and CS1* low. 4-RES*: RESET. During system initialization a low on the RES* input will cause internal registers to be cleared. 5-RxC: RECEIVE CLOCK. The RxC is a bidirectional pin which serves as either the receiver 16xclock input or the es are described in the individual register definitions. 15-Vcc:+5V power supply. 16-DCD*: DATA CARRIER DETECT. The DCD* input pin is used to indicate to the R6551 the status of the carrier detect output of the modem. A low indicates that the mode.The Programmed Reset operation does not cause any data transfer, but is used to clear bits 0 through 4 in the Command register and bit 2 in the Status register. The Programmed Reset is slightly different from the Hardware Reset RES*; these differenc________________________________| | | | | | 1 | 1 | Control register | |_______|_______|__________________________________| Note that only the Command and Control registers are read/writta is | Register | | | | 'Don't care') | | |_______|_______|_________________|________________| | | | | | 1 | 0 | Command register | |_______|_______|__Receive data | | | | Register | Register | |_______|_______|_________________|________________| | | | | | | 0 | 1 | Programmed | Status | | | | reset (Da______ | | | | | | RS1 | RS0 | WRITE | READ | |_______|_______|_________________|________________| | | | | | | 0 | 0 | Transmit data | lect lines are normally connected to the processor address lines to allow the processor to select the various R6551 internal registers. The following table indicates the internal register select coding: ____________________________________________ data into the ACIA from the modem, LSB first. The receiver data rate is either the programmed baud rate or the rate of an external generated receiver clock (as selected by the Control Register). 13-RS0 14-RS1: REGISTER SELECTS. The two register seodem. A low on DTR* indicates the R6551 is enabled and a high indicates it is disabled. The processor controls this pin via bit 0 of the Command Register. 12-RxD: RECEIVE DATA. The Rxd input line is used to transfer serial NRZ (No Return to Zero)d and the rate of data transmission is determined by the baud rate selected, or under control of an external clock (as selected by the Control Register). 11-DTR*: DATA TERMINAL READY. This output pin is used to indicate the status of R6551 to the mow. The transmitter is automatically disabled if CTS* is high. 10-TxD: TRANSMIT DATA. THE TxD output line is used to transfer serial NRZ (No Return to Zero) data to the modem. The LSB of the Transmit Data register is the first data bit transmittecontrol the modem from the processor. The state of RTS* pin is determined by the contents of the Command register (see below). 9-CTS*: CLEAR TO SEND. The CTS* input pin is used to control the transmitter operation. The enable state is with CTS* lve the various baud rates. Alternatively, an external generated clock may be used to drive the XTLI pin, in which case the XTLO pin must float. XTLI is the input pin for the transmit clock. 8-RTS*: REQUEST TO SEND. The RTS* output pin is used to receiver 16xclock output. The latter mode results if the internal baud rate generator is selected for receiver data clocking. 6-XTLI 7-XTLO: CRYSTAL PINS. These pins are normally directly connected to the external crystal (1.8432 Mhz) used to deriem carrier signal is present, and a high that it is not. Like DSR*, DCD* is a high-impedance input and must be connected. 17-DSR*: DATA SET READY. The DSR* input is used to indicate to the R6551 the status of the modem. A low indicates the 'ready' state, and a high 'not ready'. DSR* is a high-impedance input and must be connected. If unused it should be driven high or low, but not switched. 18-D0 19-D1 20-D2 21-D3 22-D4 23-D5 24-D6 25-D7: DATA BUS. The D0-D7 pins are the eight data ----------- Transm. data register empty | | | | | | 0= Not empty | | | 1= Empty | | | | | |---------------------------------- Data Ca-------------------- Receiver data register full | | | | | | | | 0= Not full | | | | 1= Full | | | | | | | |-------------------------------- Overrun (*) | | | | | | | | | | 0= No overrun | | | | | 1= Overrun has occurred | | | | | | | | | |--*) | | | | | | | | | | | | 0= No framing error | | | | | | 1= Framing error detected | | | | | | | | | | | |- | | | | | | | | 0= No parity error | | | | | | | 1= Parity error detected | | | | | | | | | | | | | |---------- Framing Error (__ | | | | | | | | | |_____|_____|_____|_____|_____|_____|_____|_____| | | | | | | | | | | | | | | | |---- Parity Error (*) | | | | | | sed high order bits are "0".  STATUS REGISTER  The Status register is mapped in the Apple /// at $C0F1 and reports the status of various R6551 functions: 7 6 5 4 3 2 1 0 _____________________________________________ are "don't care" for the receiver. - Parity bits are not contained in the Receiver Data Register, but are stripped off after being used for external parity checking. Parity and all unugh-order bits and are "don't care" for transmission. The Receiver Data Register is characterized in a similar fashion: - Bit 0 is the leading bit to be received. - Unused data bits are high order bits and They are used as temporary data storage for the R6551 transmit and receive circuits. The Transmit Data Register is characterized as follows: - Bit 0 is the leading bit to be transmitted. - Unused data bits are the hih on the R/W* pin allows the processor to read the data supplied by the R6551. A low on the R/W* pin allows a write to the R6551.  TRANSMIT AND RECEIVE DATA REGISTERS  In the Apple /// they are mapped at $C0F0 (a unique bi-directional register).ock is the system @2 clock and is used to syncronize all data transfers between the system microprocessor and the R6551. 28-R/W*: READ/WRITE. The R/W* is generated by the microprocessor and is used to control the direction of data transfers. A higthe internal interrupt control logic. It is an open drain output, permitting several devices to be connected to the common IRQ* microprocessor input. Normally at high level, IRQ* goes low when an interrupt occurs. 27-@2: INPUT CLOCK. The input cllines used to transfer data between the processor and the R6551. These lines are bi-directional and are normally high-impedance, except during Read cycles when R6551 is selected. 26-IRQ*: INTERRUPT REQUEST. The IRQ* pin is an interrupt output from rrier Detect [DCD*] | | | | 0= DCD* low (detect) | | 1= DCD* high (not detected) | | | |---------------------------------------- Data Set Ready DSR* | | 0= DSR* low (ready) | 1= DSR* high (not ready) | |---------------------------------------------- Interrupt IRQ* 1 1 Space parity bit TX Parity check dis.  CONTROL REGISTER  The Control Register is mapped in the Apple /// at $C0F3 and selects the desired baud rate, frequency source, word length, a 0 1 Even parity TX/RX 1 0 Mark parity bit TX Parity check dis. ---------------- Parity mode control 7 6 --- 0 0 Odd parity TX/RX No parity bit gener. | Parity check disabled | 1= Parity mode enabled | |------------------------------ 1= Receiver echo mode | | | |------------------------------------ Parity mode enabled | | 0= Parity mode disabled | on TxD | | | | | |------------------------------ Receiver echo mode (REM) | | | | 0= Receiver normal mode | | 1 0 RTS*= " " " | | | 1 1 RTS*= " " dis. | | | Transmit brk | | | 3 2 | | | --- | | | 0 0 RTS*=Hi,interr.dis. | | | 0 1 RTS*=Low, " en. | | | | | | | 1= IRQ Disabled | | | | | | | |-------------------- Transm. interr. control | | | | | | 1= Not ready [DTR* low] | | | | | | | | | |---------- Interrupt req. disabled | | | | | | | | 0= IRQ Enabled | | | | | | |---- Data Terminal Ready | | | | | | | | | | 0= Ready [DTR* high] | | | | | | | | | | | | | | PNC1 | PNC0 | | | TIC1 | TIC0 | | | |______|______|_____|_____|______|______|_____|_____| |______| | | |______| | | | | | | |rols specific modes and functions: ___________________________________________________ | | | | | | | | PMC | | | TIC | | | |_____________| PME | REM |_____________| IRD | DTR | | 0= No interrupt 1= Interrupt has occurred (*) No interrupt occurs for these conditions.  COMMAND REGISTER  The Command register is mapped in the Apple /// at $C0F2 and contnd the number of stop bits: ___________________________________________________ | | | | | | | WL | | SBR | | SBN |___________| RCS |___________________________| | | | | | | | | | | | WL1 | WL0 | | SBR3 | SBR2 | SBR1 | SBR0 | |_____|_____|_____|_____|______|______|______|______| | |_____| | |______|______|______| | | | | | le form with the name A2.PRINTER, as it is more useful to have it on an Apple /// formatted disk, which may contain other files, instead of an Apple ][ one. However, this program may be easily converted into an Apple ][ text file with the Apple Writer atch the emulation disk, simply write this routine at track 5 sector 1 with a disk zapper; then a PR#5 will enable the printer and a PR#0 will disable it. A brief note: For editorial reasons this program is available on this disk in Apple /// text fi versions. The first routine may be loaded at $300 simply by eliminating the OBJect directive and writing ORiGin $300. The second is written instead as a patch for the emulation program, and that's why it has ORiGin at $C500, but OBJect at $300. To p) = 1 stop bit (For WL=8 and parity) With this information it was easy to write a routine that solves my problem, and I have done this in two 0= 1 stop bit 1= 2 stop bits = 1-1/2 stop bits (For WL=5 and no parity | 1 0 6 bits | 1 1 5 bits | |-------------------------------------------------- Stop bit number (SBN) 6 5 | --- | 0 0 8 bits | 0 1 7 bits | | | | 0= Ext. receiver clock | | 1= Baud rate | | | |----------------------------------------- Word length (WL) | | "" | | | 1 1 1 0 9600 "" | | | 1 1 1 1 19,200 "" | | | | | |-------------------------------- Receiver clock source 1 0 1 0 2400 "" | | | 1 0 1 1 3600 "" | | | 1 1 0 0 4800 "" | | | 1 1 0 1 7200 | 0 1 1 1 600 "" | | | 1 0 0 0 1200 "" | | | 1 0 0 1 1800 "" | | | 09.92 "" | | | 0 1 0 0 134.58 "" | | | 0 1 0 1 150 "" | | | 0 1 1 0 300 "" | | 0 0 0 0 16xext. clock | | | 0 0 0 1 50 Baud | | | 0 0 1 0 75 "" | | | 0 0 1 1 1| | |--------------- Selected Baud Rate (SBR) | | | | | | 3 2 1 0 | | | ------- | | | /// utilities or with ProDOS convert utilities. Also for editorial reasons, Apple /// monitor version of this program is NOT supplied here (I don't know where to put it). Here are program listings: Listing 1 - Apple ][ version program ***************************** ** ** ** PRINTER DRIVER ROUTINE ** ** ** ** BY3 - Apple /// version hex listing 9300: A9 16 85 6E A9 93 85 6F 8D F1 C0 A9 0B 8D F2 C0 9310: A9 0E 8D F3 C0 60 48 AD F1 C0 49 10 29 70 D0 F7 9320: 68 8D F0 C0 C9 8D D0 07 48 A9 8A 20 16 93 68 60 9330: EA EA EA B5 04 BD B3 FF 95 6D CA D0 F8 60 I think at $FFB4, 5 and 9337- 95 6D Sta $6D,X $FFB6 respectively,and stores them. into 9339- CA Dex zero page locations CSW and KSW. 933B- D0 F8 Bne $9335 933D- 60 Rts Listing in order to have reset routine at $9333 9332- EA Nop for best remainder. 9333- B5 04 Ldx #$04 This routine gets addresses of CSW and 9335- BD B3 FF Lda $FFB3,X KSW stored in the ROM #$8A 932B- 20 16 93 Jsr $9316 Send a LF. 932E- 68 Pha Get character. 932F- 60 Rts End. 9330- EA Nop These three NOP's are dummy code 9331- EA Nop e character. 9321- 8D F0 C0 Sta $C0F0 Send to printer. 9324- C9 8D Cmp #$8D It's a CR? 9326- D0 07 Bne $932F No, stop. 9328- 48 Pla Yes, save character. 9329- A9 8A Lda 49 10 Eor #$10 931C- 29 70 And #$70 Transmitter data register NOT empty and no interrupt? 931E- D0 F7 Bne $9317 No, retry. 9320- 68 Pha Yes, tak Sta $C0F3 9315- 60 Rts 9316- 48 Pla COUT routine comes here with character to be printed in A:save it. 9317- AD F1 C0 Lda $C0F1 Take status register. 931A- B Lda #$0B Sets 8 bit, no parity, RTS* low. Transmit interrupt enabled. 930D- 8D F2 C0 Sta $C0F2 9310- A9 0E Lda #$0E Sets for 8 bit, no parity, 9600 baud. 9312- 8D F3 C0 $16 9302- 85 6E Sta $6E 9304- A9 93 Lda #$93 9306- 85 6F Sta $6F Sets CSW to $9316 (beginning of this routine). 9308- 8D F1 C0 Sta $C0F1 Reset ACIA. 930B- A9 0 BNE END ;If not,return to caller. PHA ;Otherwise send a LF. LDA #$8A JSR SENDCHR END RTS Listing 2 - Commented Apple /// version program 9300- A9 16 Lda #10 AND #$70 BNE LOOP ;Verifies parity and AKN. PLA STA RTREG ;Writes character onto receive/transmit ;ACIA register. CMP #$8D ;Is it a CR ? TA CSWH ;Sets intercept point routine. JSR SETPTR STA STSREG LDA #$2B STA CMDREG LDA #$28 STA CNTREG ;Sets ACIA environment (see article ). RTS SENDCHR PHA EOR #$ive/Transmit ACIA Register. STSREG EQU $C0F1 ;ACIA Status Register. CMDREG EQU $C0F2 ;ACIA Command Register. CNTREG EQU $C0F3 ;ACIA Control Register. LDA #$19 STA CSWL LDA #$03 S ANDREA MENNINI ** ** ** ***************************** ORG $C500 OBJ $300 CSWL EQU $36 CSWH EQU $37 SETPTR EQU $3EA RTREG EQU $C0F0 ;Recethese routines need no further explanation, since they are very simple and also explained with comments. The use of Apple /// version is simple. Write it exactly like listing 3, and save it on a non-SOS disk (I use a disk formatted by System Utilities without SOS, where I have a Disassembler for Apple /// Monitor) with 0<9300.933DW. Of course you can save the program in any block you want, even if not number 0. Type 9300G to enable the printer, 9333G to disable, and have fun. /// /// /// o you like yours? 4) My older son informs me that he thinks you can use all three devices as long as your ][ program sends its printed output to slot 7. If its forces the printed output to slot 1, and you need to use all 3 devices (Mouse, UniDisk, and prwork. If you need all three devices for Emulation at the same time, then I'm afraid you're SOL. Did you get your driver for the Uni from ON Three? I'm thinking about getting one, I saw the price had dropped to $255 in a mail order ad the other day. How d. If you need to use both your UniDisk and your Mouse in Emulation, then you do have a problem, unless you don't need to use your printer. If you don't need to use your printer, you can change the jumper at J4 and your device controlled from slot 1 will more about the UniDisk if any problem, except it takes a slot....as yet TITAN has not come through with my upgrade so have nothing to offer on your question. 3) That info is NOT correct. You CAN have a card in slot 1, but it will be ignored in Emulationat might be offered. I have ordered a UniDISK driver from On Three and have not received it yet...I have used the UniDisk 800k on Apple II and like them and think they are great for backup or for use to archive data, etc. Drop me a note and let me know to be allowed only one additional slot after a printer card. I love my UniDisk 3.5 and would like to keep my mouse as well. 2) I read with interest you note concerning the ///+IIe card and the Printer Slot problem...I will watch with interest any fix thave enough slots!!!!!! I am very depressed as I foolishly invested in some Apple //e stuff that requires 128K AND a mouse. Has anyone had any luck with putting a mouse card in slot 1 or found any other solution to this problem. I find it extremely limitingiend made me aware of a very disturbing fact: the ///+//e insists that a printer card or nothing be in slot 1!!! I have a UniDisk 3.5 and a mouse card and run my Imagewriter II and modem off the built in serial port using a switch box. That means I don't h Titan ///+//e (Turns your Apple /// into a //e) (Edited from the Micronetworked Apple Users Group (MAUG) Apple /// Section on CompuServe) 1) Just as I was about to package my ///+][ board up and send it off to Titan for upgrading to the ///+//e a frthe Apple ///. My address is: ANDREA MENNINI VIA E.MANFREDI 2/II I-40138 BOLOGNA (ITALY) /// /// /// /// /// /// /// /// /// /// /// A footnote: As I have said at the beginning of this article, the Apple /// situation in Italy is very poor, so I would like and appreciate everyone writing to me to exchange information about inter/modem), then I'm afraid you've got a problem. Hope this helps...... 5) Got a question for you Titan ///+//e users. I am having a heck of a time using Locksmith 5 Version F and Copy ][+ Version 4.4. Either the cards are making the programs not work, or my disk drive is going on the blink. Anyone else having a problem? 6) I have had no problems with 4.4 or Version 5 of locksmith (except if I try to run version 5 of LS with my profile ON). Have switched to version 5.5 of Copy ][+ and had had no proalyst, and Avisicalc and it works without a hitch. It is a great utility for the money. It seems to do everything that Lazurus does and alot more. 14) Glad you said something about v. 6.0. I have v. 5.4 and it too works very well, but the new items wilks with the Titan ///+][ card. The utilities are now somewhat more useful as it supports ProDos and subdirectories. It undeletes SOS files and the manual is a large improvement over the old version 4.? that I had before. I tested it on Word Juggler, Cate about the interlace? I don't have the interlace kit. Are you saying with the ///+//e card you can get it anyway - with the addition of jumpers? If so, please detail. Thanks. 13) Just got my update to 6.0 from Central Point Software and find that it wor When I get it, I'll try (the) suggestion on shielding, then if that fails, will talk to Charlie about possible cable/power supply problems. Please keep me informed of similar problems you have had - we'll lick this thing yet. Can you explain a little moretimes the programs work. I havent had the problem in non-graphics programs such as Appleworks so far. Any suggestions? Anybody? Help! 12) Sun Data is sending me a replacement ///+//e card (its nice to know they have offered these no-hassle exchanges).ral pixels are lined up]) almost always in a vertical line or inin multiple lines. I'm about to send the card back and see if I can get a replacement, but I'm concerned its my problem. I know the pins are properly set since I've repeatedly checked and somem with the top off the computer (immediately after reseating connections) Now I've put some 1.5 inch spacers between the video and top of computer, but the problem persists. The missing pixels look more or less like Morse code (dots and dashes[where seveout three hours Sat. and the problem re-appeared. Now it works about 20% of the time, and 80% of the time I get the missing pixels or a frozen screen with Print Shop and Newsroom. At first I thought the problem must be heat buildup. But I've had the probl said slow which would only make things worse.) SORRY. 11) Thanks for your suggestions on solving my problems with the ///+//e card. I pulled the card again Sat., cleaned the contacts and reseated the connections VERY firmly. I got it to working for abally made a blooper! Since the power drain of having all the slots in use slows your disk speed slightly (on any disks getting power thru the ///), I meant to suggest that you adjust your drive(s) a little on the FAST end of the normal range. (Of course I locks up when using the ///+//e. 9) Did you turn off the high res graphics before starting the program? I couldn't use Sargon III until I did. 10) I just reread my own response to your problem with disk speed sensitive programs using the ///+//e. I reblems with Copy ][+ 5.5 on either machine, haven't used 4.4 for a while. Version 5 of ][+ is a major improvement over 4, and now 6.0 is out. 8) Has anyone tried to use Flight Simulator II with a ///+//e card ? Mine works fine in regular ][ emulation but/e cards after you respond to the source/destination drives prompts. I have to cold start after that. Works fine on my other /// with the plain old ///+][ card, in fact if you have the 128k version ///+][, the sucker really flies!! I haven't had any problems with any Quark or other protected A/// programs. Has ordered version 6.0 has it handles ProDos files and Directories and hope it will be equally useful on SOS as ProDos. 7) I find that that Locksmith 5.0 Fastcopy locks up my machine with the ///+/l be really useful. I believe Central Point Software only charges about $15 or $20 for the upgrade. 15) The upgrade was $15 + $3 s/h. In the previous message, I said it would undelete files like Lazurus. This is only true on the floppys. It does not know that my profile is there. I does think something is in Slot 5 though. There manual talks some about SOS files, but they do not know (or recognize) that the Titan board exists. Used the parms for WJ to copy Catalyst as their parms for Catalyst did norial card in slot one. In the Express Pro menu are configurations for //e 80 Col. as well as using the built in serial port as slot #7. The only problem with using the built in port is the lack of interrupts which can cause loss of characters at 1200 bauw. Also, screens that have a lot of color and graphics will appear almost black and white. I am not sure why these problems exist. 25) Ascii Express ProDos version works just fine With the ///+//e boards. Better yet you do not 'need' a serial or super sebut here are a few problems that all future buyers should take into account and things for Titan to work on. The board will not run Apple ][ terminal programs. I've heard that it is possible to use -ProDos version of Ascii Express though I am not sure ho (LO RES) POKE -16299,0 (PAGE 2) POKE -16300,0 (PAGE 1) POKE -16301,0 (TEXT/GRAFIX) POKE -16302,0 (FULL SCREEN GRAFIX) POKE -16303,0 (TEXT) POKE -16304,0 (GRAFIX ON) This should solve your problem. 24) I missed any reviews of the Titan /// + ][e board, e text window. Put a POKE -16304,0 (TURNS ON GRAFIX):POKE -16302,0 (FULL SCREEN GRAFIX) IN the program after any HGR command, or you may find similar POKE commands in the listing. Here's the ones to look for: POKE -16297,0 (TURN ON HIRES) POKE -16298,0Copy ][+ Version 4.3 with no problems. What have you been using? 23) It sounds like you are in Text/Grafics mode which uses the bottom of the screen to present text. It's like a window over your grafix picture. The picture is there but hidden behind thITAN still hasn't given me a good reason for the 'bit copiers' not working on the ///+//e. Do you think that timing is the issue? Has anyone out there found a 'bit copier' that works with the ///+//e? 22) I have been using both Locksmith 5 Version F and W, I use this same setup for FANTAVISION (also from Broderbund) and it works fine. I'm stumped. 21) The reason that I wanted 65C02 chips was for the TITAN ///+//e. You started a good discussion concerning /// mode chips that I hope continues. Tjoystick as my drawing tool. Everything works except when I press the joystick button to "click" a menu, nothing happens. I can move the cursor around OK with the joystick, but it doesn't respond to the button, or the "OPEN APPLE" KEY on the keyboard. BTith the ///+//e, specifically Locksmith 5.0 Fast Copy and Copy ][+ 5.5 (probably the source of the bad info from CPS). 20) Anybody have any ideas why Broderbunds' DAZZLE DRAW package won't run on my /// with the /// + //e card? I am using a CH MACH /// h a ///+//e card & a profile without any problems for a month or so. I just sent in my update order for Locksmith v 6.0 - guess I'll find out if it works in a few weeks. 19) I have found that there are a few things that run with the ///+][ that won't w+//e card? Has anybody tested this? Also, Central Point Software tells me that the newest version of Copy ][+ is also NOT compatible with the Titan ///+//e card. Can anybody confirm this? 18) I've been using Copy ][ Plus V 6.0 (the newest) on my /// witby the enhanced ROM's that Apple supplies with the kit to enhance older //e's. At least the programs that use the mousetext (like the /c utilities) run, but they do look funny. 17) Did I read here that Locksmith 6.0 was NOT compatible with the Titan ///t do the job for me. 16) I think the card is great, but it is frustrating to have the mousetext appear as strange inverse characters. I have no solution but have been wondering if there is a character ROM on the ///+//e somewhere that could be replaced d. If you are using it on Compuserve, set your compuserve configuration to send a few null characters, this should decrease the problem. I wouldnt use it for program download however. You can also load the main program portions into the ram disk and run AE right off the ram disk by typing -/DISKNAME/AERUN. If you need Interrupts get an apple super serial card for slot #1 The same is true of Appleworks. When you format your Ram disk name it the same as the Appleworks program disk, load all the Apple II Again, as with the 1.0 Emulation disk, you'll find that the majority of Apple // DOS programs will run if the program says it requires 48K of memory or less. This 2.0 "extended" program was an attempt by the author to bridge the 48K limit. It was b@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ RETURN - BOOT Apple // DISK ESCAPE - CONFIGURATION MENU I (CLOSED APPLE) & ESCAPE - CONFIGURATION MENUING 2.0 VERSION OF APPLE // EMULATION Boot the 2.0 Apple // Emulation disk just like any other standard Apple /// disk. In a few seconds, you'll see this menu (on the 48K version): APPLE // EMULATION MODE al Disk /// is set up as the equivalent of drive 2 (slot 6). In addition, the RS-232-C port of the Apple /// will act like an Apple // serial card plugged into slot 7 or an Apple // communications card plugged into slot 5 (just like the 1.0 version). USanguage Card, Applesoft card or an Integer Basic card. EQUIVALENT SLOTS As with the original Emulation disk, the Apple // Emulation disk (2.0) sets up the Apple ///'s built-in disk drive as the equivalent of drive 1 (slot 6) on the Apple //. An additione the 1.0 version, but have other options as well, as described below. NOTE: When you use the Apple // Emulation disk, most of the advanced features of the Apple /// WON'T be available to you. Also, you can't use the disk to emulate an Apple // with a L // (a discussion of limitations shortly). When you boot from the Apple // Emulation disk (version 2.0), you turn your Apple /// into the equivalent of an Apple // Plus with nearly 64K of RAM. You will have options of using Applesoft or Integer Basic lik ober 11, 1981. PLEASE BE SURE TO COPY SIDE TWO OF THIS DISK AND USE IT RATHER THAN THE ORIGINAL! When you use the Apple // Emulation disk, your Apple /// will emulate an Apple //, allowing you to run most DOS (NOT PRODOS) programs written for the Apple APPLE // EMULATION (Adapted from the Apple /// User's Guide and other sources) (Edited to reflect 2.0 Version on side two) The 2.0 version of the Apple ///'s Apple // Emulation Mode was developed by Brian L. Matthew from September 10, 1981 through Oct shell out 40$ for the system Utilites ProDos vers. Finally, I think that the Dos 3.3 version also will work (Express) but I have not tried it lately so am not positive, prodos is more practical anyway. ### and the two 140K drives 1 & 2. Any text files are directly readable from ProDos format disks by Apple writer/// etc. The Ascii Express disk also has the Main files from the //e utilities disks needed for disk formatting and filing etc. save having toworks files into it and -/DISKNAME/APPLEWRKS If you don't use the right name for your Ram disk the program will not be able to find itself and go looking on the other drives. Ascii Express is a good easy to use program, but it is limited to the ram diskilled as working with 64K programs, but while it will provide access to some additional address space, it will NOT give you a full 64K of usable memory. If the program doesn't run, you may need to change the CONFIGUATION of your Emulation disk. In that case, reboot the Apple // Emulation disk. With this 2.0 version, you have two menu choices listed above with which to change your configuration. APPLE // EMULATION OPTIONS If you press , you'll get the orignial emulation disk configuration me returned to the default (normal) values unless you save the configuration you've set up. To do that, hold down the CLOSED APPLE key and press . EMULATION LIMITATIONS Since the Apple /// doesn't work exactly like an Apple //, there are a few limyou like the changes. Once you've set the options, all you need to do is remove the Apple // Emulation disk, place the Apple // software in the built-in drive and press . Remember that the next time you boot the emulation disk, everything will be the Apple //, most of these selections won't be of much use to you and you can leave them in the "highlighted" or "default" mode. You may find the Apple /// Font and Bell selections useful, however. The best thing to do is experiment a little and see if enter AppleSoft by hitting from within an Apple // program. Disabling this will take that feature away. BELL : Apple // or Apple /// There is a difference! Try them and see! Unless you know a lot about the extra memory. FONT : Standard or Apple /// Standard here is Apple // obviously, and 40 column. RESET : Enabled or Disabled By keeping it in the default setting (Enabled) you will be able toill allow you to Read the contents of these memory locations, or Write to them as well. If using a 64K DOS 3.3 program, you may want to try the Read/Write option to see if it will allow the program to boot by usingou have an older DOS 3.2 Disk. Autostart is used with DOS 3.3. Standard with DOS 3.2. Again, odds are you will NOT need to change this. D000-FFFF: Read only or Read/Write This selection wrmatted disks). You should not need to change this selection, as essentially ALL DOS 3.2 disks have now been converted to DOS 3.3.) MONITOR: Autostart or Standard This is again useful only if y second menu of six items: BOOT PROMS: 16-Sector or 13-Sector You can choose here either the standard 16 sector PROM (for disks formatted under DOS 3.3) or the earlier 13 sector PROM (if you are using DOS 3.2 foof 80 is "standard". 6. CARRIAGE RETURN DELAY. Set this to ON if your printer needs extra time to return the print head to the left margin before it starts to print. If you press the key with the key, you'll be presented with a a carriage return, disable the line feed. If the line feed needs to come from the computer, enable it to do so. 5. LINE WIDTH. Set the length of the line to be printed. Since most Apple // programs use a 40 column line, 40 is a good choice. A width E. This is the rate at which the Apple sends and receives data. A rate of 1200 is usually standard for a printer. Use whatever setting is proper with the type of modem you are using. 4. LINE FEED. If your printer automatically sends a line feed afterr's Aid #1. Remember you can have only one language in memory at a time. 2. CARD. A serial card sends data in one direction (out). It's normally used for a printer. A communications card is used for two-way communications using a modem. 3. BAUD RATnu. You'll see a screen with six options. To select an option, use the four arrow keys. The six options are as follows: 1. LANGUAGE. Choose Applesoft or Integer Basic. Both emulation an Apple // with an Autostart ROM. Integer Basic includes Programmeitations to keep in mind: SOFTWARE You can only have one version of Basic (Applesoft or Integer Basic) in memory at one time. To change Basics, you'll have to reboot the Apple // Emulation disk. (Under most circumstances, this will not be a problem, since 99% of the disks you will use in Emulation mode will be DOS 3.3 disks using Applesoft.) You can't run Apple // Pascal programs that require the Language card. You can, however, run programs that use the Pascal Run-Time System. In order to fully use lug to the ///, and that was the adaptor plug I was thinking of, not the older flat plug. #: 64868 S7/Apple /// 12-Jul-86 12:18:51 Sb: #64867-#Wizardry on /// The ][+ joysticks use a 16 pin dip connector, while the //e, //c and /// joysticks use a 9om /// sticks. Sigh. However, looks like all that's needed is a conversion cable to switch some line. #: 64867 S7/Apple /// 12-Jul-86 12:05:53 Sb: #64866-#Wizardry on /// Let me add on to that. I notice that the //e joysticks have a VERY similar pn Apple //e?). Perhaps a visitation to the computer store for Lode Runner to help test it. #: 64739 S7/Apple /// 11-Jul-86 04:03:59 Sb: #64624-#Wizardry on /// Well, taking a gander through the Tech manuals and of course, // sticks are different frks. At $3.00 per disk, it's a cheap way to try out your ///'s Apple // emulation mode.) ny problems. If you are writing a program from scratch the best bet is to use Business Basic and write them specifically for the Apple ///. The WAP Public Domain library has a tremendous amount of Apple // DOS software. As far as we know, all of it woror, you'll see different characters on the screen. Refer to the Apple /// Owners Guide for a list of those keys. THOUGHTS Despite the long list of limitations, you'll find that most Apple // DOS 3.3/3.2 programs will run in emulation mode with few, if assing the associated keys on the Apple /// keyboard. The affected keys are: @ ^ & ( * ) : = " , In addition, a few keys on the Apple /// keyboard produce characters that the Apple /// can't produce. When they're presseTDd while you're using the emulatoutput. See the file "Emulation.Notes for more on color output. When high-resolution grahics are displayed, dots on the left border of the screen will flicker. KEYBOARD When you are in Apple // emulation mode, certain symbols can't be generated by pree see the file "Cursor.Mod" on disk 1043 to learn how to use an Apple /// joystick in emulation mode. VIDEO The Apple ///'s RGB output doesn't generate color output when used in emulation mode. You can only get composite color using the standard video on't run on the Apple /// in emulation mode. Since the Apple /// doesn't have a cassette interface, any Basic commands that use the cassette interface won't work. GAME INPUTS The Apple /// joystick is incompatable with the Apple // joystick. Pleas slightly different startup procedure for emulation mode. If you have installed a ProFile and your system "hangs" (does nothing) or you see random characters when you start up your Apple // disk, you may need to follow a special startup procedure: Before isks created under earlier verions of DOS can be booted and run. If you prefer, you can update DOS 3.2 or earlier disks, by using the Apple //'s FID and MUFFIN programs. PROFILE Sometimes, Apple ///'s that have a peripheral card for a ProFile require a this disk's capabilities, you should make a copy of it using the Copy Volume command on the Utilities disk (/// SIG disk 1004). Be sure to store this orginal disk properly. This version of the Emulation disk allows you to change the PROMS so 13 sector d pin D type connector. None of the ][ joysticks will work plugged into Port A/B because the horizontal and vertical signal pins are split between the two ports. That's why you need the Y connector that I described on ///'s Company. The caveat here is that if a ][ program does not use the Autostart ROM's paddle control routines (and most of them do NOT), then the joystick will NOT work, even with the Y connector. As far as I know, the most cost effective way to use a ][ joystick is to buy the Gameport. pple /// Products 14-Apr-87 22:25:47 Sb: Games It is the original. I think Frank is probably right because the guy selling it (for $3.00) warned that it does not work on the newer apple ][ types. It loads to a certain point and then freezes. I wilthe info you gave on the requirements for this game, I see no reason why it would not work with the Titan card. The symptoms that you describe are usually indicative of a faulty copy that doesn't make it through the copy protection logic. #: 113973 S7/As something wrong with it, since you say everything else is working fine. Are you playing from the original, or a backup copy? Do you have access to another /// w/o the Titan card so that you can try it to see if it boots up on that machine ok? Based on on't seem to work in the ///'s emulation. They seem to be ones that uses the ][+ hardware very specifically. #: 113689 S7/Apple /// Products 12-Apr-87 23:57:49 Sb: #113633-Games If Voyage of the Valkyrie is not working, I would suspect that there iartially and freezes. By the way, I sprayed all connections and everything else is working....... #: 113660 S7/Apple /// Products 12-Apr-87 22:02:57 Sb: #113633-Games No idea why it won't work, but I have noticed other 48K ][+ programs that just dnton Flea Market last weekend), can someone tell me why everything but a game called Voyage of the Valkyrie runs ok? Valkyrie calls for Apple ][ compatible system, 48K, Applesoft in ROM, 1 disk drive (DOS 3.3) and joy stick. Is it the DOS 3.3? It loads pfront, and has two buttons in instead of a button and a switch. #: 113633 S7/Apple /// Products 12-Apr-87 20:17:10 Sb: #113326-#Games Since you are all discussing games and I have my ///+][e running with a comrex joystick attached ($8.00 at the Tre to try to get in touch with the company that bought out TG Products. They may still have some of the TG /// Joysticks. I prefer mine to the the Cursor /// that I have. It has a better "feel", fits my hand better, and has axis adjustment controls on the 13-Jul-86 11:57:53 Sb: #64985-Wizardry on /// I'm really not sure on how to convert a ][ joystick for use on a ///. Mel, could you offer some help here? You used to sell a lot of Cursor ///'s. Do you have any schematics on them? Frank, you might wanthinking of bringing some PASCAL based ][ games over to the /// for the game players, and joysticks are needed for some. So, the question would be, "How does one convert a ][ or //e joystick into something like the Cursor ///?". #: 65028 S7/Apple /// n. What I am wondering is there a way to convert a //e or ][ joystick for use on a ///? What is happening is that folks have been calling me on where to find Cursor ///'s for programs like Draw On ///, etc. Personally I prefer my mouse, but I have been t ///. I believe the newer versions of Broderbund games do not have the problem because of //c compatibility, but now most require 64K anyhow. #: 64985 S7/Apple /// 13-Jul-86 04:36:48 Sb: #64868-#Wizardry on /// I think I wasn't clear in my questione must connect both Port A and Port B together to get the correct wires for the /// to emulate a ][ joystick. Also some game, in particular older versions of Broderbund (like Choplifter) would not run unless one had a gameport /// or a titan board in theYou can pick up used ones for around $35. If you want more memory and capabilities, then of course the way to go is with the Titan cards (][+ or //e version). #: 64916 S7/Apple /// 12-Jul-86 18:27:53 Sb: #64867-Wizardry on /// The problem is that ol try to find a /// without a Titan.